Twenty years ago, I was working on my first commercial game: Steve Davis World Snooker, one of the first snooker/pool games to have an AI opponent. The AI I created was very simple. The computer just picked the highest value ball that could be potted, and then potted it. Advertisement Since it knew the precise [...]
News Articles in the ‘Gaming’ Category Expand
Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code
Intel: Use our CPU (not their GPU)
Intel is back, pitching its processors for gaming graphics. The chipmaker will attempt to promote its silicon for sophisticated game effects at the upcoming Game Developers Conference in March, as it strives to make a case for quad-core processors in lieu of graphics chips from Nvidia and Advanced Micro Devices. The pitch goes like this: [...]
Bots Get Smart
You’re following a gloomy corridor into a large boiler room, dimly lit by a flickering fluorescent lamp and echoing with the rhythms of unseen machinery. Three enemy soldiers suddenly appear on a catwalk high above the floor. They split up, one of them laying down suppressive fire, which forces you to take cover. Although you [...]
Intel converts Quake Wars to ray-tracing
Up until yesterday, Intel was showcasing its ray-tracing research using Quake 3 and Quake 4, which were nice demos, but did not exactly reflect fresh software. Over past several months, the company has been working one converting Enemy Territory: Quake Wars and we have to admit that the results are quite impressive. Intel demonstrated ET: [...]
